Tuesday, July 9, 2013

Interview with Toshiaki Sakoda

Via ardcore Gaming 101:


by Kurt Kalata - July 2013
Interview with Toshiaki Sakoda
Toshiaski Sakoda was a composer who worked for Compile during the late 80s and early 90s. Beyond providing music to classics such as Aleste 2 (MSX), assorted Madou Monogatari titles, Xevious: Fardraut Saga, Gun*Nac, MUSHA, GG Aleste and Spriggan for for Compile, he also worked on titles for Naxat, such as Alien Crush and Devil Crush for Naxat, as well as titles like Cyber Knight. After working with Compile, he joined Sting, where he provided music for Treasure Hunter G, Baroque, Evolution and others. His most famous tracks are heavy metal pieces, which sound incredible given the PSG/FM limitations of the systems. Tracks from MUSHA and Devil's Crush ranked highly on the HG101's Best VGM of All Time poll. He often posts his works, old and new, on his Youtube channel. Additionally, the Naxat Shooting Collection CD includes music with his soundtracks, including MUSHA and Spriggan.
How did you first get involved with composing music?
When I was 8 years old, I played the classical guitar. From that time, I wanted to compose. So, my guitar style is also classical.
How did you become involved with Compile?
There was a recruitment ad. So, I applied for it.
Were you previously a computer or video gamer?
I wasn't really playing many games at the time.
Can you provide us with a full discography of all of the games you've worked on?
Unfortunately I cannot. The reason why is, a huge number of projects were ghostwritten.
Were you a full time employee of Compile, or did you work as a freelancer too? Your other games included games published by Naxat and Hudson, how did you become involved with them?
I was an employee of Compile. There are more than 100 game companies in Japan. I was involved in games produced by more companies than just Naxat and Konami. Most games depend on subcontracting companies. These larger companies depend on trustworthy subcontracting companies where there are well-known people. So, I was also an employee of a subcontractor company. I've worked with Naxat, Konami, Hudson, Namco, Square-Enix, Microsoft and others.
What was the computer game development scene like in the 1980s? Did you know any of the other composers, or did you ever receive any feedback from fans?
I worked on MSX, PC Engine, Famicom, Mega Drive and others. I am not interested in other composers. Sometimes my fans have asked me gI want you to compose a song like thish, but they tend not to be suitable for the game being produced.
What kind of equipment did you use to compose your music?
At that time, I mainly composed using the MSX. I also produced the sound drivers. At the beginning of the 90s, we used MIDI.
What is your personal favorite soundtrack you worked on?
Seirei Senshi Spriggan and Treasure Hunter G.
Do you have any other composers whose work you admire?
Hitoshi Sakimoto and Masahata Iwaru are my friends.
MUSHA and Devil's Crush are your most well known works, so I can assume you're a fan of heavy metal. Which bands were you favorites? And what other types of music are you a fan of?
VowWow, Van Halen, and Michael Schenker. I also like flamenco, fusion, rock and Beethoven. I also like flamenco, fusion, rock and Beethoven.
Have you ever met Toshiharu Yamanishi, the composer of Thunder Force IV? The music styles in both that game and MUSHA are quite similar. You guys should get together for a guitar dual!
I have not met with Toshiharu Yamanishi. It seems like his style is similar to my own, though.
How closely did you work with your peers? Did you eat with them or go out drinking after work?
I am the sound director of each project. We usually eat together and drink with each other outside of work. Communication is very important in game development.
Are you familiar with situation regarding the closing of Compile? Were you around for the final days of the company?
No. I resigned from Compile when I thought they would go bankrupt. At that point, I became a director and a producer at Sting.
Do you still compose music nowadays?
Yes. I upload music on Youtube all the time.
Retro video game music seems to have been seeing a resurgence on the Japanese marketplace lately. For example, the Naxat Shooting Collection includes music from MUSHA. How do you feel about exposing your music to a new generation of fans?
Recent game requires a lot of money. There are a lot of games that are not interesting. I think generations are cyclical. Music of the 70's are in vogue in the United States currently. The world repeats.
Do you have anything you'd like to share with English-speaking fans?
I would like to work together with people in the world. I want to put the music that a fan composed on my CD. Also, if you invite me anywhere, I will go! Let's attend events together!
MUSHA Aleste was composed to be a heavy metal suite. In order to overturn the industry, I made this song. It is a heavy metal suite for the first time in the world. Rather than to play just a game, you can enjoy the music only for you. Sound source is FM sound (frequency modulation oscillator). Thank you!
Toshiaki Sakoda
MUSHA
Devil's Crush
Treasure Hunter G
Spriggan

Monday, July 1, 2013

Titanfall's robots created through 'old school techniques' and '80s influences

Via Polygon:

By Megan Farokhmanesh on Jun 30, 2013 at 1:00p

While crafting Titanfall, Respawn Entertainment's upcoming multiplayer first-person shooter, developers used a few "old school techniques" to make the game come alive, lead artist Joel Emslie said during an interview with EA Vision.
Titanfall is set in a world where players suit up in giant robots known as Titans. In the interview, which you can watch above, Emslie addresses the team's early struggles and their vision.
"When we first got to Respawn, we didn't have all the computers we needed," Emslie said. "Some of the artists, myself included, went back to some old school techniques... including kitbashing and practical model making."
Emslie added that the game's robots were influenced by ‘80s classics such as Blade Runner, Star Wars and early Sega title Abrams Battle Tank.
"We want the titans to feel analog and grounded, genuine, like a real next-generation or further generation evolved version of an Abrams Battle Tank," Emslie said. "If you look at some of the designs we have, you can see some of those details that we've been inspired from by Abrams."
Titanfall was officially announced earlier this month during Microsoft's Xbox E3 2013 press conference. The game is slated to launch Spring 2014 for Xbox 360, Xbox One and Windows PC. For more details, check out our in-depth look at Titanfall from E3 2013.

PS Vita 2.12 Upcoming VHBL Exploit Homebrew Compatibility List Announced

Via PSX-Scene:


by
Published on 07-01-2013 06:20 AM
0 Comments Comments
Hey guys and girls! Here is an updated list with all the compatible homebrew for the upcoming VHBL exploit. For those who don't know, we recently announce a PS Vita 2.12 VHBL exploit by developer qwikrazor87. So for those waiting in anticipation and for those who might want to download the mystery game and try this new exploit, below is a list of all tested homebrews one can expect running.


About PS Vita 2.12 Upcoming VHBL Exploit:
Note that a “non working” homebrew is not always a fatality. This shows you the results from a few testers in a few sepcific conditions, with the initial release of the hack. There are possibilities that some working versions of the same homebrew exist (such is the case above with Snes9xTYL, which itself works, while some mods of the emulator don’t work), or tricks to make these homebrews work, or that an update of the VHBL port will bring more compatibility.

The lack of compatibility of PSPFiler, however, is a bummer. wMenu does not have any File manager features, and that could become a problem if no alternative exists, if only to delete/reorganize homebrews.

As a reminder, Qwikrazor’s upcoming exploit will be in a game that is only available in the US store. I explain here how you can buy US PSN Credit if you live outside of the US, and we have an ongoing tiny “contest” on twitter to win a $20 PSN Code. In parallel, I got contacted about a possible EU exploit that could be available, and I am following up on that as fast as my free time permits.

Working Emulators:


Gpsp Kai
Nester AoEx R3 (confirmed by 2 testers)
Atari 800
ColEmPSP
Deadalus r13
EmuMaster v3.GX
FinalBUrn Aplpha FBA4PSP CPS123
FCEUltra-PSP
MVSPSP adhoc
NeoGeoPSP
PCEPSP
PLYNX
PSPMame r0.6
PicoDrive (confirmed by 2 testers)
SMS+ Game Gear
cps1psp
cps2psp
fMSX PSP
fuse
snes9xTYL (confirmed by 2 testers)
VIce

Working Homebrew & Apps:


BookR (confirmed by 2 testers)
Lamecraft r56 (confirmed by 2 testers)
Stickman Jump (sometimes freezes when you die)
Kurok
Cube Runner Advanced
Cubynergy
SnakeSP
Left For quake 0.8
CrazySnake
CubicZombies
Guitar Star
JellyCar
Quake Areana
Wagic
Hexen 2
Quake
Doom
Silveredge

Not Working:


Geometry Wars
PSPFiler
Deadalusx64R777 (confirmed by 2 testers)
PSPkvm
NZP 1.1
Cosmos Lunar
BattleShip
gpSP mod
learnjp09
Polyon Hockey
PspManiaV4
PSPRevolution v0.4
s9xTYLmecm_mod
Xonergy
Pong PSP alpla 5
Doodle Jump 1.3
Atari 5200
emu mame4all v49r2
NeoGeo CD
PSPTI 99
psp2600
scummvm-0.13.0-psp (confirmed by 2 testers)
Duke 3D
OpenTyrian

Source: wololo

Darkspore removed from Steam after months of game breaking issues

Via Polygon:
 
Maxis-developed action RPG Darkspore is no longer available on the Steam store following months of server issues that made the game unplayable.
This has proved to be a long-standing issue for the game, however. Since the game's 2011 release, Darkspore has been plagued with server errors that have resulted in players being unable to log in to the game. The title, published by Electronic Arts, requires users to always be connected to EA's servers - a fact that at one point created a barrier to entry for new players who were unable to play the game for over nine days.
Prior to its de-listing from Steam, Darkspore suffered from a server-side issue that meant players were unable to save changes made to their playable heroes. Despite this, according to an announcement on the game's official forum, there are no plans to fix these issues as the title is "for almost all intents and purposes an abandoned title."
"Darkspore is no longer developed," reads a post from the game's forum manager. "It is for almost all intents and purposes an abandoned title. If you cannot play the game & have flicked through technical issues for any fixes, then contact EA Customer Support; especially if it regards CD-Keys or refunds.
Error 73003 has gone unfixed & remains an issue.
Error Code 3 has arisen for the majority/all & remains an issue.
I will however keep the forums here as clean & tidy as possible in my spare time. Why? Well why not. If it helps anyone with minor problems, or find their way somewhere, then that's great. I wish you all luck, no matter what path you choose with Darkspore."
While the game can no longer be purchased on Steam, it is still available for purchase on Origin. We have contacted EA for comment and will update the post when more information is available.